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- /* Copyright (C) 1995, 1999 Aladdin Enterprises. All rights reserved.
-
- This file is part of AFPL Ghostscript.
-
- AFPL Ghostscript is distributed with NO WARRANTY OF ANY KIND. No author or
- distributor accepts any responsibility for the consequences of using it, or
- for whether it serves any particular purpose or works at all, unless he or
- she says so in writing. Refer to the Aladdin Free Public License (the
- "License") for full details.
-
- Every copy of AFPL Ghostscript must include a copy of the License, normally
- in a plain ASCII text file named PUBLIC. The License grants you the right
- to copy, modify and redistribute AFPL Ghostscript, but only under certain
- conditions described in the License. Among other things, the License
- requires that the copyright notice and this notice be preserved on all
- copies.
- */
-
- /*$Id: gxctable.h,v 1.2 2000/09/19 19:00:35 lpd Exp $ */
- /* Interface to color table lookup and interpolation */
-
- #ifndef gxctable_INCLUDED
- # define gxctable_INCLUDED
-
- #include "gxfixed.h"
- #include "gxfrac.h"
-
- /*
- * Define a 3- or 4-D color lookup table.
- * n is the number of dimensions (input indices), 3 or 4.
- * dims[0..n-1] are the table dimensions.
- * m is the number of output values, typically 3 (RGB) or 4 (CMYK).
- * For n = 3:
- * table[i], 0 <= i < dims[0], point to strings of length
- * dims[1] x dims[2] x m.
- * For n = 4:
- * table[i], 0 <= i < dims[0] x dims[1], points to strings of length
- * dims[2] x dims[3] x m.
- * It isn't really necessary to store the size of each string, since
- * they're all the same size, but it makes things a lot easier for the GC.
- */
- typedef struct gx_color_lookup_table_s {
- int n;
- int dims[4]; /* [ndims] */
- int m;
- const gs_const_string *table;
- } gx_color_lookup_table;
-
- /*
- * Interpolate in a 3- or 4-D color lookup table.
- * pi[0..n-1] are the table indices, guaranteed to be in the ranges
- * [0..dims[n]-1] respectively.
- * Return interpolated values in pv[0..m-1].
- */
-
- /* Return the nearest value without interpolation. */
- void gx_color_interpolate_nearest(P3(const fixed * pi,
- const gx_color_lookup_table * pclt, frac * pv));
-
- /* Use trilinear interpolation. */
- void gx_color_interpolate_linear(P3(const fixed * pi,
- const gx_color_lookup_table * pclt, frac * pv));
-
- #endif /* gxctable_INCLUDED */
-